According to an anonymous source who previously worked on Halo Infinite, one of the stumbling blocks encountered by lead developer 343 Industries came in the form of its map development pipeline. The company was working with the Russian team at Sperasoft, a support studio that’s part of Keywords, which provides QA, art, and technical support across the entire gaming industry, including at places like Ubisoft.
Sperasoft provided assistance on Halo Infinite by “blocking out” different multiplayer maps, following the concept art given by 343 Industries, and using it to create a rough, unfinished draft of what the map would look and play like.
These maps would normally then be taken to another team to be “arted out,” meaning that they’d be given finished assets within the approved art direction. With Sperasoft’s Russian division now unable to provide this support, one of the basic elements of the map development pipeline was removed, leading to internal map delays as 343 Industries restructures parts of its pipeline.